PS5 Demon's Souls Remake | Gameplay#1 + Gameplay#2 NUOVO


2 Marzo 2020
Ma il Penetrator con la chikage di Bloodborne? :asd:

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ex The Gunner
29 Febbraio 2020
Mammamia finalmente la next gen.
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“So if you want to play the game in what we call the classic filter, which harkens back to the days of the PlayStation 3 and the look at that title, then put that filter on. If you want to play in black and white, play in the noir filter. It’s all there in the options. If you don’t want to play with our camera, you want to play with the original camera, turn the original camera back on.”
Chapeau veramente, rispetto al massimo.


Third Children
26 Febbraio 2020

Datemi quei trofei, e il drop rate di 0.000000000000000000000000000000000000000002% della pietralama pura che faceva imprecare e sbroccare la gente:asd:T_T

Insomma platino easy
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Third Children
26 Febbraio 2020

Some Notes Here: -
1:03 From Software has not been involved within the production of the game, staying true to the original vision -
1:39 The core gameplay, logic and AI remains unchanged, player speed remains the same with only animations changes -
4:01 Camera can be changed in options between the old, classic Souls-like camera or the new cinematic camera show in trailers -
4:10 No difficulty options -
4:55 Option between native 4k (30 FPS) or dynamic 4K (60FPS), although the game maybe slightly easier in dynamic 4K due to the higher frames -
6:35 Synchronised multiplayer, you can have up to two allies against three invaders -
6:52 World Tendency remains unchanged, new UI allows the player to easily discern their world tendency. (If online, world tendency is affected by the metadata of all players that are online). -
7:45 Old Monk remains unchaged -
8:16 There is no loading times thanks to the PS5's SSD -
9:24 Friendly NPCs you have attacked will now calm down after a certain period of time -
10:00 There are no plans to add the Sixth Archstone World -
10:29 Fractured Mode - Fractured World, the world is mirrored -
11:17 New Game Plus exists, gallery/concept art unlocks, in-depth photo mode added (built upon Shadow of Colossus system), you are taken out of photo mode during invasion -
16:16 Magic doesn't seem to have changed -
19:38 Grass system remains within the game -
20:15 Haptic Feedback and Adaptive Trigger are integrated within Demon's Souls, said to enhance gameplay -
23:55 Character creator has been improved, thousands of new permutations have been added

Bon, direi che si è visto ormai tanto e sappiamo praticamente tutto.

Vabbè si sapeva già per chi lo ha giocato:asd:
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