- Iscritto dal
- 1 Marzo 2020
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Final Fantasy XVI will not be Openworld:
The game will divide up its regions into more contained areas, some larger and some smaller.
You can explore the world along the way, there will be sidequests, hunts ecc...
However, the focus will be on the story that proceeds at roller-coaster speed.
"To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale."
The story will have 2 timeskips:
We follow the life of Clive Rossville through three different stages: his teens, his 20s, and his 30s.
And because we're covering such a large amount of time with those jumps, it's safe to say that a lot will be happening in the background with regards to the state of the realm. We also will have these in-game compendiums, and a lot of stuff to read in-game that will hopefully help provide a lot of the lore to those people who wish to delve deeper into the game world''.
Final Fantasy XVI will not be a multimedia project:
There are no plans to create anything extra game. No movies, anime ecc...
Development team is currently working really hard to make the final release of the game a complete experience so that no other tertiary content will be required to enjoy or understand it.
Party Confirmed (AI-driven):
We have not abandoned the parties.
In the course of his journey through the lands of Valisthea, Clive will be joined by several allies, each with their own story arc, personal histories, and a narrative that, in dialogue after dialogue and mission after mission, will play an important role in the events narrated and in getting to know Valisthea. That said, the party members will be AI-driven so as to allow players to focus solely on controlling Clive".
P.S The Puppy of the very first trailer is more a wolf than a dog, his name is 'Torgal e he may be a party member too.
The Eikon vs Eikon battles will each be completely unique & won't use the same exact system twice:
For example, maybe one Eikon versus Eikon battle will be reminiscent of a 3D shooter. Whereas another Eikon versus a different Eikon, it’s more like a pro wrestling match, and then maybe even a third with one Eikon versus another Eikon will transform an entire area into a battlefield.
These confrontations will not feel like simple cinematic interlude scenes, but will seamlessly switch between action, combat, dialogue and cinematics, without any interruption or loading.
Final Fantasy XVI will be the first mature rated numbered FF title:
This decision was made so that we could tell the story we wanted, without being forced to change things to fit a younger rating.
But again, this is not because we simply wanted to make the game more violent or the game more explicit, this is because we felt it was necessary to allow us to explore those more mature themes that the game tackles.
New Trailer in Autumn:
While we just released our second trailer, we're currently already working on readying a third trailer for release this fall. In that trailer, we hope to concentrate a little bit more on the world and the lore and the storyline, and hopefully bring a little bit more of that information to players, showing what the story is going to be like, what the narrative is going to be like, and how that's going
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