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[NO Activision] Tutti gli studios XBOX + giochi usciti e in arrivo


Mirko91

Messaggi raccomandati

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All credit for the OT goes to @Figments for helming and maintaining all previous nineteen XGS OTs so far and @Klobrille for designing the wonderful banners.

I received green light from the people in the OT for the change, but if things need to be reverted that isn't an issue and I'll happily hand this thread back to Figments.

 

Xbox Game Studios

 

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Founded in 2007, 343 Industries is Microsoft's home team for all things Halo—video games, movies, TV shows, comics, et cetera. Here's some info:

Noteworthy Persons: Bonnie Ross (General Manager), Frank O'Connor (Franchise Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Halo 4[/TD]

[TD]360[/TD]

[TD]2012[/TD]

[TD]85[/TD]

[/TR]

[TR]

[TD]Halo: Spartan Assault[/TD]

[TD]XB1, Steam, Mobile[/TD]

[TD]2013[/TD]

[TD]53[/TD]

[/TR]

[TR]

[TD]Halo: The Master Chief Collection[/TD]

[TD]XB1, PC[/TD]

[TD]2014[/TD]

[TD]85[/TD]

[/TR]

[TR]

[TD]Halo 5: Guardians[/TD]

[TD]XB1[/TD]

[TD]2015[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Halo: Spartan Strike[/TD]

[TD]PC, Mobile[/TD]

[TD]2015[/TD]

[TD]66[/TD]

[/TR]

[TR]

[TD]Halo 5: Forge[/TD]

[TD]PC[/TD]

[TD]2016[/TD]

[TD]N/A[/TD]

[/TR]

[TR]

[TD]Halo Wars: Definitive Edition[/TD]

[TD]XB1, PC[/TD]

[TD]2017[/TD]

[TD]81[/TD]

[/TR]

[TR]

[TD]Halo Wars 2[/TD]

[TD]XB1, PC[/TD]

[TD]2017[/TD]

[TD]79[/TD]

[/TR]

[TR]

[TD]Halo Infinite[/TD]

[TD]XB1, XSS|XSX, PC[/TD]

[TD]2021[/TD]

[TD]87[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Links[/TH]

[/TR]

[TR]

[TD]Halo: Infinite DLC "The Endless" (rumoured)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Originally founded in 2010 as Zipline Studios, The Coalition went through two more rebrandings—the first as Microsoft Studios Vancouver, and the second as Black Tusk Studios—before becoming Microsoft's dedicated Gears of War studio after the acquisition of the IP in early 2014. Here's some info:

 

Noteworthy Persons: Will be updated pending more information.

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Gears of War: Ultimate Edition[/TD]

[TD]XB1, PC[/TD]

[TD]2015[/TD]

[TD]82[/TD]

[/TR]

[TR]

[TD]Gears of War 4[/TD]

[TD]XB1, PC[/TD]

[TD]2016[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Gears Pop![/TD]

[TD]Mobile[/TD]

[TD]2019[/TD]

[TD]N/A[/TD]

[/TR]

[TR]

[TD]Gears of War 5[/TD]

[TD]XB1, Xbox Series, PC[/TD]

[TD]2019[/TD]

[TD]85[/TD]

[/TR]

[TR]

[TD]Gears Tactics[/TD]

[TD]XB1, Xbox Series, PC[/TD]

[TD]2020[/TD]

[TD]81[/TD]

[/TR]

[TR]

[TD]Gears 5: Hivebusters[/TD]

[TD]XB1, Xbox Series, PC[/TD]

[TD]2020[/TD]

[TD]82[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]"Smaller-scaled project to test the waters of UE5"[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Gears 6 (rumoured)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2001, apparently due to a lack of simulation racing games present on the Original Xbox, Turn 10 rose to prominence as the Forza Motorsport franchise grew into the tentpole it is today, further expanding in 2012 with the Forza Horizon franchise, developed by Playground Games. Here's some info:

 

Noteworthy Persons: Alan Hartman (Studio Lead), Dan Greenawalt (Creative Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Forza Motorsport 5[/TD]

[TD]XB1[/TD]

[TD]2013[/TD]

[TD]79[/TD]

[/TR]

[TR]

[TD]Forza Horizon 2

(in conjunction with Playground Games)[/TD]

[TD]XB1[/TD]

[TD]2014[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]Forza Motorsport 6[/TD]

[TD]XB1[/TD]

[TD]2015[/TD]

[TD]87[/TD]

[/TR]

[TR]

[TD]Forza Motorsport 6: Apex[/TD]

[TD]PC[/TD]

[TD]2016[/TD]

[TD]N/A[/TD]

[/TR]

[TR]

[TD]Forza Horizon 3

(in conjunction with Playground Games)[/TD]

[TD]XB1, PC[/TD]

[TD]2016[/TD]

[TD]91[/TD]

[/TR]

[TR]

[TD]Forza Motorsport 7[/TD]

[TD]XB1, PC[/TD]

[TD]2017[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]Forza Horizon 4

(in conjunction with Playground Games)[/TD]

[TD]XB1, PC[/TD]

[TD]2018[/TD]

[TD]92[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Forza Motorsport[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 1985 by the Stamper brothers, Rareware—as it was then called—focused almost exclusively on development for Nintendo systems, until Microsoft acquired the company in 2002 and shifted their focus to Xbox, changing their name to Rare in the process. Here's some info:

 

Noteworthy Persons: Craig Duncan (Studio Head), Gregg Mayles (Creative Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Kinect Sports Rivals[/TD]

[TD]XB1[/TD]

[TD]2014[/TD]

[TD]60[/TD]

[/TR]

[TR]

[TD]Rare Replay[/TD]

[TD]XB1[/TD]

[TD]2015[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Sea of Thieves[/TD]

[TD]XB1, PC[/TD]

[TD]2018[/TD]

[TD]68[/TD]

[/TR]

[TR]

[TD]Battletoads[/TD]

[TD]XB1, PC[/TD]

[TD]2020[/TD]

[TD]72[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Rare working on two "extra IPs" other than Sea of Thieves[/TD]

[TD]Link 1[/TD]

[/TR]

[TR]

[TD]Rare has turned into a "New IP factory"[/TD]

[TD]Link 1[/TD]

[/TR]

[TR]

[TD]Everwild[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2009 by digital Japanese idol Hatsune Miku, Mojang Studios was built around and catered to the development of the modern gaming phenomenon Minecraft. The studio was later acquired by Microsoft in 2014, and still largely focuses on the management and development of the Minecraft IP. Here's some info:

 

Noteworthy Persons: Jens Bergensten (Lead Creative Designer), Lydia Winters (Brand Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Minecraft[/TD]

[TD]360, PS3, Wii U, XB1, PS4, Switch, PS Vita, PC, Mobile[/TD]

[TD]2012-2017[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Cobalt

(collaboration with Oxeye Studios)[/TD]

[TD]XB1, PC[/TD]

[TD]2016[/TD]

[TD]66[/TD]

[/TR]

[TR]

[TD]Minecraft Earth[/TD]

[TD]Mobile[/TD]

[TD]2019[/TD]

[TD]N/A[/TD]

[/TR]

[TR]

[TD]Minecraft Dungeons[/TD]

[TD]XB1, PS4, Switch, PC[/TD]

[TD]2020[/TD]

[TD]75[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Minecraft: Legends[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Established in 2010 by a large group of former racing developers from some of the best studios in the industry, Playground Games pioneered the breakout hit spinoff franchise Forza Horizon, and continues to maintain that series into its fourth iteration, as well as focuses on other projects.

 

Noteworthy Persons: Gavin Raeburn (Studio Head), Trevor Williams (Studio Head), Ralph Fulton (Creative Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Forza Horizon[/TD]

[TD]360[/TD]

[TD]2012[/TD]

[TD]85[/TD]

[/TR]

[TR]

[TD]Forza Horizon 2[/TD]

[TD]360, XB1[/TD]

[TD]2014[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]Forza Horizon 3[/TD]

[TD]XB1, PC[/TD]

[TD]2016[/TD]

[TD]91[/TD]

[/TR]

[TR]

[TD]Forza Horizon 4[/TD]

[TD]XB1, PC[/TD]

[TD]2018[/TD]

[TD]92[/TD]

[/TR]

[TR]

[TD]Forza Horizon 5[/TD]

[TD]XB1, XSS|XSX, PC[/TD]

[TD]2021[/TD]

[TD]92[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]New Fable game[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Third team being created, as per rumor[/TD]

[TD](citation needed)[/TD]

[/TR]

[/TABLE]

 

 

 

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Originally founded in 2000 as Just Add Monsters, the studio was rebranded as Ninja Theory in 2004 during the development of Heavenly Sword. Comprised of action game experts and a storied history in gaming, Ninja Theory is one of the leaders of action-heavy games and setpiece design.

 

Noteworthy Persons: Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director), Wil Driver (CTO), Joe Nelson (Game Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Kung Fu Chaos[/TD]

[TD]OGXB[/TD]

[TD]2003[/TD]

[TD]68[/TD]

[/TR]

[TR]

[TD]Heavenly Sword[/TD]

[TD]PS3[/TD]

[TD]2007[/TD]

[TD]79[/TD]

[/TR]

[TR]

[TD]Enslaved: Odyssey to the West[/TD]

[TD]360, PS3, PC[/TD]

[TD]2010[/TD]

[TD]80[/TD]

[/TR]

[TR]

[TD]DmC: Devil May Cry[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2013[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]DmC: Devil May Cry Definitive Edition[/TD]

[TD]XB1, PS4[/TD]

[TD]2015[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]Hellblade: Senua's Sacrifice[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2017[/TD]

[TD]81[/TD]

[/TR]

[TR]

[TD]Star Wars: Vader Immortal, Episodes 1-3[/TD]

[TD]Quest[/TD]

[TD]2019[/TD]

[TD]N/A[/TD]

[/TR]

[TR]

[TD]Bleeding Edge[/TD]

[TD]XB1, PC[/TD]

[TD]2020[/TD]

[TD]66[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Hellblade II: Senua's Saga (XB1, XSX, PC)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Project Mara[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Project Insight[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2018, and headed up by Darrell Gallagher, The Initiative is a brand new studio operating out of Santa Monica, California, dedicated to working on brand new AAA games for Microsoft Studios.

 

Noteworthy Persons: Darrell Gallagher (Studio Head), Dan Staley, Christian Cantamessa, Brian Westergaard, Dan Neuburger, and Tom Shepard

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Will update as more info is made known[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Perfect Dark in collaboration with Crystal Dynamics[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2009 by Jeff Strain, Undead Labs operated on a laser-guided focus on zombie-based games. Their first game, State of Decay (360), was a smash Xbox Live Arcade hit. Acquired in 2018, Undead Labs remains committed to bringing out the best in zombie-related games, and potentially other projects as well.

 

Noteworthy Persons: Jeff Strain (Studio Head)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]State of Decay[/TD]

[TD]360, PC[/TD]

[TD]2013[/TD]

[TD]78[/TD]

[/TR]

[TR]

[TD]State of Decay 2[/TD]

[TD]XB1, PC[/TD]

[TD]2018[/TD]

[TD]68[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]State of Decay 3[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2009 by Guillaume Provost in Montreal, Compulsion Games is comprised of various developers from Valve to Ubisoft, and focuses on story-driven games with weird twists.

 

Noteworthy Persons: Guillaume Provost (Studio Head)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore[/TH]

[/TR]

[TR]

[TD]Contrast[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2013[/TD]

[TD]59[/TD]

[/TR]

[TR]

[TD]We Happy Few[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2018[/TD]

[TD]65[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Project Midnight[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2003 by ex-Black Isle employees, Obsidian Entertainment is one of the foremost Western RPG developers in today’s industry, with a legacy that includes acclaimed titles such as Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth. Acquired in November 2018, the studio remains committed to brand new WRPG games in both new IPs and old, and will undoubtedly pursue masterclass projects across many fields.

 

Noteworthy Persons: Feargus Urquhart (CEO), Chris Jones (CTO)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Fallout: New Vegas[/TD]

[TD]360, PS3, PC[/TD]

[TD]2010[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]South Park: The Stick of Truth[/TD]

[TD]360, PS3, XB1, PS4, Switch, PC[/TD]

[TD]2014[/TD]

[TD]82[/TD]

[/TR]

[TR]

[TD]Pillars of Eternity[/TD]

[TD]PC[/TD]

[TD]2015[/TD]

[TD]89[/TD]

[/TR]

[TR]

[TD]The Outer Worlds[/TD]

[TD]XB1, PS4, PC, Switch[/TD]

[TD]2019[/TD]

[TD]86[/TD]

[/TR]

[TR]

[TD]Grounded (Early Access period)[/TD]

[TD]XB1, PC[/TD]

[TD]2020[/TD]

[TD]N/A[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Pentiment, the latest game by acclaimed director Josh Sawyer[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Avowed, a new RPG set in the Pillars of Eternity universe[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]The Outer Worlds 2[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Grounded 1.0 (Full launch)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2002 by former members of Interplay Productions, inXile Entertainment are the creators behind some of the best CRPGs in the industry, such as Wasteland 2 and Torment: Tides of Numenera. The studio is originally based in Newport Beach, California, however in November of 2015, inXile founded a second studio in New Orleans, where since now-former President Matt Findley has resided as Studio Lead.

 

Noteworthy Persons: Brian Fargo (Founder and based in Newport Beach, CA), Matt Findley (former president, NOLA Studio Head), George Ziets

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Wasteland 2[/TD]

[TD]XB1, PS4, Switch, PC[/TD]

[TD]2015[/TD]

[TD]77[/TD]

[/TR]

[TR]

[TD]Torment: Tides of Numenera[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2017[/TD]

[TD]79[/TD]

[/TR]

[TR]

[TD]The Bards' Tale IV: Barrows Deep[/TD]

[TD]XB1, PS4, PC, macOS, Linux[/TD]

[TD]2018[/TD]

[TD]71[/TD]

[/TR]

[TR]

[TD]Wasteland 3[/TD]

[TD]XB1, PS4, PC, macOS, Linux[/TD]

[TD]2020[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Wasteland: Remastered[/TD]

[TD]XB1, PC[/TD]

[TD]2020[/TD]

[TD]62[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Releases

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Unannounced AAA RPG[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

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Founded in 2002 by former LucasArts developers led by Tim Schafer, Double Fine Productions is a studio functioning as a masterclass in unique, interesting games focusing on fun above all else, even though they're really freaking good at the other stuff, too. Among their repertoire are such titles as Psychonauts, Massive Chalice, and the much beloved Grim Fandango Remastered—itself a modern rendition of a project Tim Schafer created back in the LucasArts days.

 

Noteworthy Persons: Tim Schafer (Studio Head/Lead Developer)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Psychonauts[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Brütal Legend[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Costume Quest[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]The Cave[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Broken Age[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Grim Fandango Remastered[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Massive Chalice[/TD]

[TD][/TD]

 

[TD][/TD]

 

[TD][/TD]

[/TR]

[TR]

[TD]Psychonauts 2[/TD]

[TD]XB1, PS4, PC, macOS, Linux[/TD]

[TD]2021[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Untitled online multiplayer game[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

TKFW59J.png

 

 

Created by Microsoft in 2019, World's Edge is headed up by Shannon Loftis and is responsible for managing the Age of Empires franchise in a similar fashion to 343 Industries with Halo and The Coalition with Gears of War. Not much is yet known about the studio, but we'll surely find out in the months and years to come.

 

Noteworthy Persons: Shannon Loftis (Studio Head)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Age of Empires II: Definitive Edition[/TD]

[TD]PC[/TD]

[TD]2019[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Age of Empires III: Definitive Edition[/TD]

[TD]PC[/TD]

[TD]2020[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Age of Empires IV[/TD]

[TD]PC[/TD]

[TD]2021[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Continued game support for Age of Empires IV[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

Bethesda Softworks

MGdXgLF.jpeg

 

Based in Nova Scotia, Alpha Dog Games is a developer focused on the creation of high-quality, top-tier mobile games for iOS and Android. Acquired by Bethesda in 2019, and now by Microsoft as part of the ZeniMax Media acquisition of 2020, they're committed to their focus on quality content for mobile gamers with a mobile-first focus above all else.

 

Noteworthy Persons: Shawn Woods & Jeff Cameron (Studio Co-Heads)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Wraithborne[/TD]

[TD]iOS, Android[/TD]

[TD]2012[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]MonstroCity: Rampage[/TD]

[TD]iOS, Android[/TD]

[TD]2017[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]TBA[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

ZPBqyoo.jpeg

 

Founded in 1999 in Lyon, France, as Arkane Studios SASU, Arkane Studios are the world-renowned creators of such blockbuster franchises as Dishonored and Prey. Acquired by ZeniMax Media in 2010, and now by Microsoft as part of the ZeniMax acquistion of 2020, Arkane Studios focuses on unique, high-octane AAA experiences that easily stand as some of the best in the industry.

 

Noteworthy Persons: Harvey Smith (Designer and Writer)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Dishonored[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2012[/TD]

[TD]91[/TD]

[/TR]

[TR]

[TD]Dishonored 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2016[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Prey[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2017[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Wolfenstein: Youngblood[/TD]

[TD]XB1, PS4, PC, Stadia[/TD]

[TD]2019[/TD]

[TD]69[/TD]

[/TR]

[TR]

[TD]Deathloop[/TD]

[TD]XSX|XSS, PS5, PC[/TD]

[TD]2021 (PS5/PC), 2022 (XSX|XSS)[/TD]

[TD]88[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Deathloop for Xbox Series S and Xbox Series X[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Redfall (XSX/XSS, PC)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

lprd094.jpeg

 

Founded in 1986 in Rockville, Maryland, Bethesda Game Studios is a critically-acclaimed RPG developer responsible for juggernaut franchises such as The Elder Scrolls and Fallout. In 1999, Bethesda was acquired by ZeniMax Media and split between Bethesda Game Studios—their game development arm—and Bethesda Softworks—their publishing label. Now acquired by Microsoft with the purchase of ZeniMax Media, Bethesda Game Studios continues its work on groundbreaking, breathtaking RPGs for the Xbox brand.

 

Noteworthy Persons: Pete Hines (VP of PR and Marketing), Todd Howard (Development Lead)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]The Elder Scrolls III: Morrowind[/TD]

[TD]Xbox, PC[/TD]

[TD]2002[/TD]

[TD]89[/TD]

[/TR]

[TR]

[TD]The Elder Scrolls IV: Oblivion[/TD]

[TD]360, PS3, PC[/TD]

[TD]2006[/TD]

[TD]94[/TD]

[/TR]

[TR]

[TD]The Elder Scrolls V: Skyrim[/TD]

[TD]360, PS3, XB1, PS4, Switch, PC, Your Fridge, Your Alexa Device[/TD]

[TD]2011[/TD]

[TD]96[/TD]

[/TR]

[TR]

[TD]Fallout 3[/TD]

[TD]360, PS3, PC[/TD]

[TD]2008[/TD]

[TD]93[/TD]

[/TR]

[TR]

[TD]Fallout 4[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2015[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Fallout 76[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2018[/TD]

[TD]69[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Starfield (XSX, XSS, PC)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]The Elder Scrolls VI (XSX, XSS, PC)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

hKxJVEV.png

 

Founded in 1991 in Shreveport, Louisiana, id Software is a mainstay and progenitor of the first person shooter genre, with classic franchises such as Wolfenstein and Doom among their storied history in the games industry. They were acquired by ZeniMax media in 2009, and are now part of the Microsoft family thanks to the ZeniMax Media acquisition of 2020.

 

Noteworthy Persons: Marty Stratton (Studio Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Doom[/TD]

[TD]XB1, PS4, Switch, PC[/TD]

[TD]2016[/TD]

[TD]87[/TD]

[/TR]

[TR]

[TD]Rage 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2019[/TD]

[TD]73[/TD]

[/TR]

[TR]

[TD]Doom Eternal[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2020[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Doom Eternal: The Ancient Gods[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2020[/TD]

[TD]76[/TD]

[/TR]

[TR]

[TD]Doom Eternal: The Ancient Gods, Part 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2021[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]TBD[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

Modificato da Mirko91
  • Like 2
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Inviato (modificato)

Bethesda Softworks

 

MGdXgLF.jpeg

 

 

Based in Nova Scotia, Alpha Dog Games is a developer focused on the creation of high-quality, top-tier mobile games for iOS and Android. Acquired by Bethesda in 2019, and now by Microsoft as part of the ZeniMax Media acquisition of 2020, they're committed to their focus on quality content for mobile gamers with a mobile-first focus above all else.

 

Noteworthy Persons: Shawn Woods & Jeff Cameron (Studio Co-Heads)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Wraithborne[/TD]

[TD]iOS, Android[/TD]

[TD]2012[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]MonstroCity: Rampage[/TD]

[TD]iOS, Android[/TD]

[TD]2017[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]TBA[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

ZPBqyoo.jpeg

 

 

Founded in 1999 in Lyon, France, as Arkane Studios SASU, Arkane Studios are the world-renowned creators of such blockbuster franchises as Dishonored and Prey. Acquired by ZeniMax Media in 2010, and now by Microsoft as part of the ZeniMax acquistion of 2020, Arkane Studios focuses on unique, high-octane AAA experiences that easily stand as some of the best in the industry.

 

Noteworthy Persons: Harvey Smith (Designer and Writer)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Dishonored[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2012[/TD]

[TD]91[/TD]

[/TR]

[TR]

[TD]Dishonored 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2016[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Prey[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2017[/TD]

[TD]84[/TD]

[/TR]

[TR]

[TD]Wolfenstein: Youngblood[/TD]

[TD]XB1, PS4, PC, Stadia[/TD]

[TD]2019[/TD]

[TD]69[/TD]

[/TR]

[TR]

[TD]Deathloop[/TD]

[TD]XSX|XSS, PS5, PC[/TD]

[TD]2021 (PS5/PC), 2022 (XSX|XSS)[/TD]

[TD]88[/TD]

[/TR]

[/TABLE]

 

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Deathloop for Xbox Series S and Xbox Series X[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Redfall (XSX/XSS, PC)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

lprd094.jpeg

 

 

Founded in 1986 in Rockville, Maryland, Bethesda Game Studios is a critically-acclaimed RPG developer responsible for juggernaut franchises such as The Elder Scrolls and Fallout. In 1999, Bethesda was acquired by ZeniMax Media and split between Bethesda Game Studios—their game development arm—and Bethesda Softworks—their publishing label. Now acquired by Microsoft with the purchase of ZeniMax Media, Bethesda Game Studios continues its work on groundbreaking, breathtaking RPGs for the Xbox brand.

 

Noteworthy Persons: Pete Hines (VP of PR and Marketing), Todd Howard (Development Lead)

 

Notable Releases

 

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]The Elder Scrolls III: Morrowind[/TD]

[TD]Xbox, PC[/TD]

[TD]2002[/TD]

[TD]89[/TD]

[/TR]

[TR]

[TD]The Elder Scrolls IV: Oblivion[/TD]

[TD]360, PS3, PC[/TD]

[TD]2006[/TD]

[TD]94[/TD]

[/TR]

[TR]

[TD]The Elder Scrolls V: Skyrim[/TD]

[TD]360, PS3, XB1, PS4, Switch, PC, Your Fridge, Your Alexa Device[/TD]

[TD]2011[/TD]

[TD]96[/TD]

[/TR]

[TR]

[TD]Fallout 3[/TD]

[TD]360, PS3, PC[/TD]

[TD]2008[/TD]

[TD]93[/TD]

[/TR]

[TR]

[TD]Fallout 4[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2015[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Fallout 76[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2018[/TD]

[TD]69[/TD]

[/TR]

[/TABLE]

 

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Starfield (XSX, XSS, PC)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]The Elder Scrolls VI (XSX, XSS, PC)[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

hKxJVEV.png

 

 

Founded in 1991 in Shreveport, Louisiana, id Software is a mainstay and progenitor of the first person shooter genre, with classic franchises such as Wolfenstein and Doom among their storied history in the games industry. They were acquired by ZeniMax media in 2009, and are now part of the Microsoft family thanks to the ZeniMax Media acquisition of 2020.

 

Noteworthy Persons: Marty Stratton (Studio Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Doom[/TD]

[TD]XB1, PS4, Switch, PC[/TD]

[TD]2016[/TD]

[TD]87[/TD]

[/TR]

[TR]

[TD]Rage 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2019[/TD]

[TD]73[/TD]

[/TR]

[TR]

[TD]Doom Eternal[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2020[/TD]

[TD]88[/TD]

[/TR]

[TR]

[TD]Doom Eternal: The Ancient Gods[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2020[/TD]

[TD]76[/TD]

[/TR]

[TR]

[TD]Doom Eternal: The Ancient Gods, Part 2[/TD]

[TD]XB1, PS4, PC[/TD]

[TD]2021[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]TBD[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

Jqbro35.png

 

 

Founded in 2009, MachineGames is a Swedish studio responsible for the modern incarnations of Wolfenstein. Acquired by ZeniMax Media shortly after pitching a new game in the Wolfenstein series, MachineGames went on to make stellar singleplayer first person shooters that can stand up to any of the big boys in the arena.

 

Noteworthy Persons: Lars Johansson (Managing Director)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]Wolfenstein: The New Order[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2014[/TD]

[TD]81[/TD]

[/TR]

[TR]

[TD]Wolfenstein II: The New Colossus[/TD]

[TD]XB1, PS4, Switch, PC[/TD]

[TD]2017[/TD]

[TD]88[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Untitled Indiana Jones game[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

U7WBSTS.jpeg

 

 

Originally Human Head Studios, Roundhouse is a studio built from the same team and was acquired by ZeniMax Media in 2019 and is now part of the Microsoft family thanks to the ZeniMax Media acquisition. The original developers of Prey, they are now working on unannounced projects to be revealed when they're ready.

 

Noteworthy Persons: Chris Rhinehart

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]...[/TD]

[TD]...[/TD]

[TD]...[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Co-production on Redfall[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

S4SdauM.jpeg

 

 

Founded in 2010 by horror master Shinji Mikami, Tango Gameworks is a premier Japanese horror game development house whose biggest franchise—The Evil Within—stands as a testament to great horror game design. They were acquired by ZeniMax Media in 2010 short after their founding, and are now part of the Microsoft family.

 

Noteworthy Persons: Shinji Mikami (Executive Producer), Hidetoshi Yokota (Studio Manager)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]The Evil Within[/TD]

[TD]360, PS3, XB1, PS4, PC[/TD]

[TD]2014[/TD]

[TD]79[/TD]

[/TR]

[TR]

[TD]The Evil Within 2[/TD]

[TD]XB1, PS4, PC,[/TD]

[TD]2017[/TD]

[TD]82[/TD]

[/TR]

[TR]

[TD]Ghostwire Tokyo[/TD]

[TD]PS5, PC[/TD]

[TD]2022[/TD]

[TD][/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Ghostwire Tokyo (Xbox)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]Project directed by John Johanas[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

8dTFMRd.jpeg

 

 

Founded in 2007 as a wholly-owned subsidiary of ZeniMax Media, ZeniMax Online Studios is responsible for the creation of high profile MMORPGS, such as The Elder Scrolls Online. Now part of the Microsoft family, they're committed to leading the charge in first-class online experiences for players around the world.

 

Noteworthy Persons: Matt Firor (President)

 

Notable Releases

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Year of Release[/TH]

[TH]Metascore (on console)[/TH]

[/TR]

[TR]

[TD]The Elder Scrolls Online[/TD]

[TD]XB1, PS4, XSS|XSX, PS5, PC, macOS, Stadia[/TD]

[TD]2014[/TD]

[TD]80[/TD]

[/TR]

[/TABLE]

Upcoming Projects & Rumors

[TABLE]

[TR]

[TH]Project/Rumor[/TH]

[TH]Any Related Links[/TH]

[/TR]

[TR]

[TD]Unannounced MMORPG project[/TD]

[TD][/TD]

[/TR]

[/TABLE]

 

 

 

qDEfWH4.jpeg

 

 

The list will mention all the (unreleased) games starting from June 2022. List will be updated continuously.

 

[TABLE]

[TR]

[TH]Game Name[/TH]

[TH]Platform(s)[/TH]

[TH]Release[/TH]

[TH]Development partner[/TH]

[/TR]

[TR]

[TD]Ara: History Untold[/TD]

[TD]PC[/TD]

[TD]2023[/TD]

[TD]Oxide Games[/TD]

[/TR]

[TR]

[TD]Unannounced Kojima game[/TD]

[TD]Unannounced[/TD]

[TD]Unannounced[/TD]

[TD]Kojima Productions[/TD]

[/TR]

[TR]

[TD]Microsoft Flight Simulator post-launch content[/TD]

[TD]Xbox, PC[/TD]

[TD]2020 (PC) / 2021 (Xbox)[/TD]

[TD]Asobo Studio[/TD]

[/TR]

[TR]

[TD]As Dusk Falls[/TD]

[TD]Xbox, PC[/TD]

[TD]July 19th, 2022[/TD]

[TD]Interior Night[/TD]

[/TR]

[TR]

[TD]Contraband[/TD]

[TD]Xbox, PC[/TD]

[TD]Unanncouned[/TD]

[TD]Avalanche Studios[/TD]

[/TR]

[/TABLE]

 

 

 

<--------------------------------------------->

 

Miscellaneous & Important Information

 

 

Other Studios/Teams:

 

[TABLE]

[TR]

[TD]ID@Xbox[/TD]

[TD]Microsoft Studios Global Publishing[/TD]

[TD]Microsoft Foundry[/TD]

[TD]Mixed Reality Team[/TD]

[/TR]

[TR]

[TD]Microsoft Casual games[/TD]

[TD]Xbox Growth Team[/TD]

[TD]Xbox Game Pass[/TD]

[TD]Project xCloud[/TD]

[/TR]

[/TABLE]

Acquisitions, Studios and Otherwise (8th Gen):

Studios/Teams Shut Down or Spun Off (8th Gen):

  • Twisted Pixel (The Maw, Splosion Man), left in 2015
  • Press Play (Max and the Curse of Brotherhood, Kalimba), closed in 2016
  • Lionhead Studios (The Fable Franchise), closed in 2016
  • Team Dakota (Project Spark), disbanded in 2016
  • Xbox Fitness Team, disbanded in 2016
  • Decisive Games, disbanded before public outing in 2016

Cancelled/Discontinued Titles (8th Gen):

  • Black Tusk's new IP, cancelled to shift focus onto Gears of War and subsequent titles
  • Project Spark, servers closed in 2015
  • Phantom Dust remake developed by Darkside Games
  • Fable Legends, cancelled with Lionhead's closing in 2016
  • Project Knoxville, cancelled with Press Play's closing in 2016
  • Xbox Fitness, servers closed June 2017

Current Partner Studios:

  • 4J Studios, original console versions of Minecraft
  • Armature, ReCore DLC/updates
  • Asobo, Microsoft Flight Simulator
  • Beep Industries, VooDoo Vince Remastered
  • Certain Affinity, assistance on Halo projects
  • Cloudgine, Crackdown 3
  • Flaming Foul Studios, Fable Fortune
  • Forgotten Empires, Age of Empires 1: Definitive Edition, Age of Empires 2 & 3: Definitive Editions
  • Iron Galaxy Studios, Killer Instinct new characters/updates
  • Moon Studios, Ori and the Blind Forest, Ori and the Will of the Wisps
  • ReAgent Games, Crackdown 3
  • Relic Entertainment, Age of Empire 4
  • Saber Interactive, assistance on Halo projects
  • Skybox Labs, Age of Empires DLC, Halo 5: Forge updates
  • Smoking Gun Interactive, Age of Empires: Castle Siege
  • Splash Damage, assistance on Gears of War 4, Gears 5 and Gears: Tactics
  • StudioMDHR, Cuphead
  • Electric Square, Miami Street (renamed to Forza Street)
  • Sumo Digital, Crackdown 3
  • DONTNOD, Tell Me Why
  • Kojima Productions, Unannounced Kojima game
  • Interior Night, As Dusk Falls

Cancelled Partner Collaborations:

 

 

Modificato da Mirko91
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È un casino sta lista io terrei solo la roba dal 2020 in poi, comunque su Fable ci stanno lavorando dal 2018 allucinante

 

Ho messo sotto spoiler cosi è molto più leggibile, studio per studio.

Comunque se penso che tutto sto ben di Dio esce sul Pass e che si deve aggiungere Activision, è allucinante :nerdsaw:

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    • Eri tra i primi all'annuncio di PS5 e Serie X a fare CW eh, ora che hai visto l'andazzo dici che non interessa a nessuno...  Bastava dire questo, la guerra è finita e c'è un solo vincitore. Microsoft è passata dal "we Will killer Sony" a dover vendere i suoi titoli su PlayStation, chi ci vede una tattica geniale al posto di una resa è semplicemente in mala fede. 
    • "Durante la GDC ho parlato con almeno cinque piccoli team, con un numero di circa 35 membri o anche meno: tagli, tagli, tagli, finanziamenti cancellati, colloqui che andavano avanti da un anno e sono stati cancellati". È proprio partendo da queste premesse che Casey Yano, co-fondatore di Mega Crit Games, afferma: "abbiamo il privilegio di poterci auto-finanziare, altrimenti sarei molto, molto, molto spaventato in questo momento". Alla base di questo problema, secondo Yano, vi sarebbero proprio gli accordi non più vantaggiosi per Game Pass, ma non solo. Secondo la testimonianza del team di Slay the Spire ed altri racconti di team minori facenti parte del settore, sono diminuite di parecchio le offerte per portare i giochi su Game Pass e sulla piattaforma Epic in esclusiva. "La corsa all'oro è finita", aggiunge sempre Casey Yano. Tali dichiarazioni sorprendono solo in parte: nel corso del tempo, infatti, sono giunte diverse critiche a Xbox Game Pass, come quando il creatore di Somerville lo definì dannoso.  Diciamo che non ci voleva molto a capirlo che non puo essere una cosa duratura sta cosa dei giochi a buffo.. i giochi si comprano come si compra tutto e ricordo anche che rientrano nei beni di lusso, se uno non può non compra/gioca.. Ma veramente credete che d'ora in avanti arriva tutto su un servizio di pochi €? Ma chi glielo fa fare alle softco di sviluppare o di fare giochi pazzeschi se tanto va nel cestone del +1... Mah
    • DDR perche’ significherebbe che questa stagione e’ finita bene 👀
    • Secondo me le intaccano invece. Chi compra Xbox conosce il gamepass, quale razza di acquirente spende 500 bombe o 250/300 per una console digitale senza conoscere il gamepass?   Mi pare fisiologicamente ovvio e scontato che il passo successivo sia: “non compro più niente, aspetto tutto sul pass.”
    • Perfetto, quando saro' gia' al lavoro in pizzeria. Invece quella chiavica di Hot Wheels di cui non frega nulla a nessuno era gia' disponibile ieri notte all'1:00. Sanno farsi bene i conti, vedo. Comunque ora Diablo 4 e' sparito, non compare piu' neanche tra i giochi "In arrivo su Gamepass", dov'era fino ad un'oretta fa'. Niente neanche in "Aggiunto di recente". Sparito. L'UNICO gioco che attendevo con ansia da mesi. Slitta tutto a domani. Benissimo.
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